Understanding Immersivity: Image Generation and Transformation Processes in 3D Immersive Environments

نویسندگان

  • Maria Kozhevnikov
  • Rupali P. Dhond
چکیده

Most research on three-dimensional (3D) visual-spatial processing has been conducted using traditional non-immersive 2D displays. Here we investigated how individuals generate and transform mental images within 3D immersive (3DI) virtual environments, in which the viewers perceive themselves as being surrounded by a 3D world. In Experiment 1, we compared participants' performance on the Shepard and Metzler (1971) mental rotation (MR) task across the following three types of visual presentation environments; traditional 2D non-immersive (2DNI), 3D non-immersive (3DNI - anaglyphic glasses), and 3DI (head mounted display with position and head orientation tracking). In Experiment 2, we examined how the use of different backgrounds affected MR processes within the 3DI environment. In Experiment 3, we compared electroencephalogram data recorded while participants were mentally rotating visual-spatial images presented in 3DI vs. 2DNI environments. Overall, the findings of the three experiments suggest that visual-spatial processing is different in immersive and non-immersive environments, and that immersive environments may require different image encoding and transformation strategies than the two other non-immersive environments. Specifically, in a non-immersive environment, participants may utilize a scene-based frame of reference and allocentric encoding whereas immersive environments may encourage the use of a viewer-centered frame of reference and egocentric encoding. These findings also suggest that MR performed in laboratory conditions using a traditional 2D computer screen may not reflect spatial processing as it would occur in the real world.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

CAVECamX - Developing an Improved CAVECam

The CAVECamX project aims to develop a device for generating immersive 3D spherical images that is a significant improvement over the previous generation CAVECam by providing more flexible algorithms and more intuitive interfaces. This will give scientists and researchers an accurate and immersive way to document environments. The CAVECamX uses two Sony QX-1 cameras mounted on top of a precisio...

متن کامل

A Low-cost Distributed IoT-based Augmented Reality Interactive Simulator For Team Training

The performance over cost ratio of last generation off the shelf devices enables the design of heterogeneous distributed computing systems capable of supporting the implementation of an immersive Virtual Reality, Internet of Things based training support architecture. In this paper we present our work in progress on a low cost distributed immersive simulation system for the training of teams by...

متن کامل

Development of an Anaglyph Anatomical Atlas of Rabbit as a New Generation of Printable 3D Anatomical Atlases

Introduction: To improve anatomical atlases, we tried to create a printable 3D atlas of rabbit's anatomy based on the Anaglyph. Methods: In this study, twenty white rabbits euthanized and dissected. All 3D images were reconstructed by means of "stereo photo maker (SPM®)" software. Results: By this atlas, users can easily understand nomenclature, the topography and, certainly, the transpo...

متن کامل

Interacting with the 3D Reactive Widgets for Musical Performance

While virtual reality and 3D interaction provide new possibilities for musical applications, the existing immersive virtual instruments are limited to single process instruments or musical navigation tools. In this paper we present the 3D reactive widgets. These graphical elements enable simultaneous control and visualization of musical processes in 3D immersive environments. They also rely on ...

متن کامل

Back to MARS: The Unexplored Possibilities in Query Result Visualization

A decade ago, Nakazato proposed 3D MARS, an immersive virtual reality environment for content-based image retrieval. Even so, the idea of taking advantage of post-WIMP interfaces for multimedia retrieval was no further explored for content-based retrieval. Considering the latest low-cost, off-the-shelf hardware for visualization and interaction, we believe that is time to explore immersive virt...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره 3  شماره 

صفحات  -

تاریخ انتشار 2012